#include"Object.h"

/////////////////
//include
/////////////////
#include"Model.h"
#include"Octree.h"
/////////////////
//prottype
/////////////////

/////////////////
//const
/////////////////


Object::Object()
{
	octree_info = Array<OctreeInfo*>();
}
Object::~Object()
{
}
void Object::Init()
{
	pos = Vector3D();
	rot = Vector3D();
	scale = Vector3D(1,1,1);
	now_animation_count = 0;
	now_animation_index = 0;
	is_enable = true;
}
bool Object::Collision(const Object* obj)
{

	return false;
}
Polygons	Object::GetPolygons()const{return model->GetPolygons();}